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Personal Project

unfamiliar terrain

unfamiliar terrain

[ Date Created ]

December 2025

[ Creative Form ]

3D Art

[ Overview ]

This abstract rocky environment was created using a combination of techniques learned so far in my 3D journey. This project taught me more about the post-production process after the inital render as well as general composition.The goals was to create a abstract fantasy environment using the techniques learned from previous 3D projects, including the use of geometry nodes as well as some basic composition.

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Final Output

Final Output

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01 · Finding the right angle

In this artwork, I wanted most of the attention to be towards the rocks and the abstract nature of the scene to tell the story of being lost in a foreign landscape. Getting the right angle was the biggest challenge for the most part as I wanted the rocks to be presented as big and uncanny that relates to the abstract themes, though I don't think I nailed it in the final composition, this piece has allowed me to better understand how camera perspective, scale, and composition influence mood and storytelling within a 3D environment.

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Viewport

Viewport

Wireframe

Wireframe

70-90mm Aprox.

50-70mm Aprox.

50-70mm Aprox.

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02 · Lighting

The use of volumetrics in this scene was instrumental in highlighting key visual focal points in the final render. This was further enhanced through the use of light glares and color correction, helping to guide the viewer’s eye and reinforce the intended mood of the scene.

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With Volumetrics

With Volumetrics

Without Volumetrics

Without Volumetrics

Blender Compositing

Blender Compositing

Photoshop Compositing

Photoshop Compositing

Got a project in mind?

Let's create. Together.

[Currently listing to]

Luna

Wisp

2024

Got a project in mind?

Let's create. Together.

[Currently listing to]

Luna

Wisp

2024

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